Olé Food App

The Product: I created a retail restaurant mobile app. This app targets all the restaurants’ take-out customers in the process of ordering from a menu, reservations. and customizing orders and payment. It streamlines the process of ordering, removes the need to contact the restaurant by phone to place an order, and cuts down on waiting for an order to be prepared inside a restaurant.

Project Duration: July – August 2021

The Problem

Individuals are in need of a quick and effortless way to order a meal.

The Goal

Design an app that is simple to navigate and allows you to save your order.

My Role

UX Designer for Olé app.

Responsibilities

Conduct interviews, design paper and digital wireframes, low and high fidelity prototyping, run usability studies, account for accessibility, iterate on designs.

Understanding the User

  • User Research

  • Personas

  • Problem Statements

  • User Journey Map

User Research: Summary

I conducted interviews and created empathy maps. A primary user group identified through research were busy middle-aged individuals who don’t have time to cook meals. It was found from our research that users had trouble ordering from food apps in the past and it became time consuming. The way they got around ordering online was calling the restaurant or going to a different place instead. It was also found that users were in a time crunch and wanted to be able to pick up meals quickly with no hassle. 

User Research: Pain Points

  • 1. Unorganization

    Most food apps are difficult to order from because they are unorganized.

  • 2. Time

    Working individuals do not have time to make a meal every night.

  • 3. Special Requests

    There usually is no area in apps to write special requests or allergies.

Persona: Sam

Problem Statement: Sam is building a new house and has no time to make his own meals (plus has no kitchen at the moment!). He wants healthy options.

User Journey Map

Mapping Sam’s user journey revealed it would be helpful for him to have an app from Olé.

Starting the Design

  • Paper Wireframes

  • Digital Wireframes

  • Low-Fidelity Prototype

  • Usability Studies

Paper Wireframes

I made many iterations of each screen and these are the ones that seemed to work the best to address the users pain points.

From left to right: home screen, order (food options), current order.

Digital Wireframes

I made sure to incorporate key elements from research into the design, making it intuitive for the user.

Creating a full page based on special requests was a must since most users had no way of indicating their allergies on food apps.

Once a user clicks on the item they would like to purchase, they are able to write a special request.

Digital Wireframes

Low-Fidelity Prototype

Using the wireframes, I created a low-fidelity prototype. The primary user flow was ordering a meal from the app.

Usability Study: Findings

  • Two Usability Studies

    I conducted two usability studies. The first study it helped guide designs from wireframes to mockups and the second study used a high-fidelity prototype. This helped to show what aspects of the mockup need to be refined.

  • Round 1 Findings

    1. Users want to order food quickly/easily.

    2. Users want the app to be organized.

    3. Users want a special requests option.

  • Round 2 Findings

    1. Want confirmation page in checkout.

    2. Want to choose the day for reservations page without pulling up a separate calendar.

Refining the Design

  • Mockups

  • High-Fidelity Prototype

  • Accessibility

Mockups

  • Before

    Before usability studies I had an area that only listed allergies.

  • After

    After usability studies I created an option to include specific notes.

  • Before

    Before the usability study it was hard to know the day you were choosing.

  • After

    The second usability study revealed that users wanted a calendar when choosing the date of their reservation so they don’t have to look up the day someplace else.

Key Mockups

High-Fidelity Prototype

The high-fidelity prototype is easy for users to order their food on the app.

Accessibility Considerations

  • 1. Icons

    Used icons to help users navigate through the app easier.

  • 2. Pictures

    Used pictures so users know what the food looks like.

  • 3. Colors

    Colors contrast well against the text.

Going Forward

  • Takeaways

  • Next steps

Takeaways

  • Impact

    The app is quick and easy to use for all users.

    A quote: “I love how I can order what I got last time with just the click of a button. It makes it so much easier!”

  • What I Learned

    Research is what made my design better. The users were so helpful in coming up with feedback.

Next Steps

Make sure pain points are gone by conducting one more round of usability studies and conduct more research.

Thank you for reviewing my work!

To learn more about this project, contact me at lbaukus@icloud.com

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